Download A Programmer's Introduction to C# 2.0 by Eric Gunnerson PDF

By Eric Gunnerson

A Programmer's advent to C# 2.0, 3rd Edition is a serious replace to the hugely profitable moment version. it's written by way of a member of the unique C# language-design staff and a C# software supervisor, so that you may be sure this e-book comprises the services you are looking for.

This 3rd variation covers the weather of C# 2005 that you’ll quickly include. This complete instructional explains positive aspects like generics, iterators, nameless varieties, and partial periods. it truly is certain to be a key source for all you C# programmers!

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If it finds catch blocks, it picks the best one (more on how it determines which one is best in a minute) and executes the code within the catch block. The code in the catch block may process the event or rethrow it. The example code catches the exception and writes out the message that’s contained within the exception object. 1 When an exception occurs, the proper catch block is determined by matching the type of the exception to the name of the exception mentioned. A catch block with an exact match wins out over a more general exception.

Without the help and support of my editor and project manager—Jon and Kylie—this book would never have gotten done. We’ve had plenty of fun and interesting issues along the way, and I’ve certainly learned a lot about how different revising a book is from writing a new one. As always, a big thanks to my family for their tolerance and support through yet another writing project. —Nick Wienholt xxxi Introduction C# is one of the most exciting languages we’ve worked on and with. Most languages have strengths and weaknesses, but once in a while a new language comes along that meshes well with the hardware, software, and programming approaches of a specific time.

When dealing with real-life objects, this is often straightforward, but when dealing with the virtual world, the boundaries become less clear. That’s where the art of good design shows up, and it’s why good architects are in such demand. Inheritance Inheritance is a fundamental feature of an object-oriented system, and it’s simply the ability to inherit data and functionality from a parent object. Rather than developing new objects from scratch, new code can be based on the work of other programmers,1 adding only the new features that are needed.

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